OK! So it's been a while (lol) since I raged at a game. Mostly because I've been engulfed in a game from the past (lol) that's been consuming a lot of my gaming time (lol). I recently (lol) bought a Nintendo 3DS to replace my old (lol) DS Lite... nothing was (lol) wrong with it, it was (doublelol) just pink. This game is The Legend of Zelda, Ocarina of Time in 3D. (For those wondering what the lols were for, that was me keeping track. 8 references to time in the opening paragraph, but I'll stop now :P )
The Ocarina of Time remake had my attention the instant I saw the commercial on tv. After being sold out everywhere for several weeks, I finally got fed up and went across the boarder to the states to get a copy. For the last two weeks I've been frying my eyes with the 3D feature and confusing passersby by moving the 3DS when it came time to use a ranged weapon. Both of those features add a new spark to a game that pretty much MADE my childhood (alongside Megaman 64). The only negatives of the game that I can think of are these: The 3D feature is kinda tricky to get right, as it is with any game on the 3DS, but my biggest concern is how much it guzzles the battery. Option A is to get short, concentrated bursts of LoZ, or, Option B, turn the 3D off and play the game longer (while sparing yourself retinal damage). I'll go 3D sometimes but generally just enjoy the game as it is. My second discontent towards the game is moving the 3DS when you use a ranged weapon, however this feature can be turned off. It's not that I don't like it, it just takes the accuracy away as opposed to using the stick to aim.
Now, pros. The graphics received a MASSIVE update, it's basically like carrying a Gamecube in your pocket. Seeing the game I loved so much as a kid revitalized in that way was oh so satisfying! A few simple changes to the game making use of the dual screens also made the experience better. Now you have a larger map on display the entire time, which really makes navigating easier compared to using a mini-map. The item and gear pages don't take as long to access and manipulate, as you can just poke what you need and get back to the game. Also, in the style of Wind Waker and Twilight Princess, the Iron Boots have been made into an item, not equipment. Also, instead of only 3 item slots to use on the go, you've been given 4: X and Y for two, and two on the touch screen. This is great for organizing what you use frequently, and what you should have on you but don't want to risk using accidentally. I think this system was very clever, and the touch screen features made a good game even better. One final comment: they've tweaked some of the cutscenes in the game to feature more close-up images, in an attempt to make use of the 3D feature. While this does sound a little lame, even with the 3D off, the revamped cutscenes are very cool indeed.
So, that's my little nerdgasm over Ocarina of Time's remake. Not much left else to say, except if Nintendo was planning to do the same thing for Majora's Mask, I would certainly not object.
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